[PDF] VRIA: A Web-Based Framework for Creating Immersive Analytics Experiences | Semantic Scholar (2024)

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@article{Butcher2020VRIAAW, title={VRIA: A Web-Based Framework for Creating Immersive Analytics Experiences}, author={Peter W. S. Butcher and Nigel W. John and Panagiotis D. Ritsos}, journal={IEEE Transactions on Visualization and Computer Graphics}, year={2020}, volume={27}, pages={3213-3225}, url={https://api.semanticscholar.org/CorpusID:210702098}}
  • P. Butcher, N. John, Panagiotis D. Ritsos
  • Published in IEEE Transactions on… 9 January 2020
  • Computer Science, Engineering

We present VRIA, a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality. VRIA is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation

43 Citations

Highly Influential Citations

3

Background Citations

24

Methods Citations

10

Results Citations

1

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Topics

VRIA (opens in a new tab)Immersive Analytics (opens in a new tab)ReAct (opens in a new tab)HTML Document Object Model (opens in a new tab)Optimization (opens in a new tab)Differential Object Marking (opens in a new tab)

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Three components that extend the functionality of A-Frame and Networked-Aframe are introduced and experimentally evaluated and the first one implements six degrees of freedom motion tracking for smartphone-based VR headsets and brings hand gesture support to the Microsoft HoloLens holographic computer.

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56 References

VRIA - A Framework for Immersive Analytics on the Web
    P. ButcherN. JohnPanagiotis D. Ritsos

    Computer Science, Engineering

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We report on the design, implementation and evaluation of , a framework for building immersive analytics (IA) solutions in Web-based Virtual Reality (VR), built upon WebVR, A-Frame, React and D3. The

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Towards a Framework for Immersive Analytics on the Web
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The design of the prototype framework, <VRIA>, is outlined, which facilitates the development of VR spaces for IA solutions, which can be accessed via a Web browser and is built on emerging open-standards Web technologies such as WebVR, A-Frame and React.

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Web-based Immersive Analytics in Handheld Augmented Reality
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This work explores the use of contemporary web-based technologies for the creation of immersive visualizations for handheld AR, combining D3.js with the open standards-based Argon AR framework and A-frame/WebVR.

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DXR, a toolkit for building immersive data visualizations based on the Unity development platform, is presented, which can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite.

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This position paper outlines some of the questions and ideas the community has on future directions for the immersive web, and suggests additional web APIs and frameworks will need to be created or expanded to fulfill the promised of Web-based AR and VR.

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Synthetic Visualizations are presented, which enable us to visualize in situ, data embedded in physical objects, using MR, and visualize said data in Mixed Reality (MR), using emerging web-technologies and open-standards.

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This position paper presents the key features of mobile, immersive environments that are different from traditional visualization and visual analytics systems and a rich example set of capabilities and applications that address discovery and visual communication in real-world uses.

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IATK: An Immersive Analytics Toolkit
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The design requirements, IATK's framework design and technical features, its user interface, as well as application examples, are outlined.

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Immersive Analytics with WebVR and Google Cardboard
    Peter W.S. PutcherJonathan C. RobertsPanagiotis D. Ritsos

    Computer Science, Engineering

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This prototype uses standards-based emerging frameworks, such as WebVR, and explores some the challenges faced by developers in building effective and informative immersive 3D visualizations, particularly those that attempt to resemble recent physical visualizations built in the community.

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Building Immersive Data Visualizations for the Web
    P. ButcherPanagiotis D. Ritsos

    Computer Science, Engineering

    2017 International Conference on Cyberworlds (CW)

  • 2017

Some of the challenges faced by developers in working with emerging VR tools for the web, and in building effective and informative immersive 3D visualizations are explored.

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